Proposed award (not final)
Original award wording
SOLO 最佳作品奖(拟)
Project profile
English title translated by AnyoneMakes. The original title is included below.
An AI-native narrative game in which the player has ten lines to speak with a girl at the edge of a rooftop. Each input can affect her emotions, remaining opportunities, and the ending.
Players type freely while the AI supplies hints, character responses, and ending decisions. The system tracks affection, turns, and saves. The source describes three main endings, an epilogue after getting acquainted, and ending summaries.
The experience centers on consequential dialogue, listening, and changing relationships. Fans of conversational and emotional storytelling are an inferred audience. No complete playthrough was performed.
FS_sdust
Links may have changed since we checked them. Descriptions from creators have not been independently tested.
天台十句
FS_sdust
AI 原生叙事游戏:玩家只用十句话与天台边的女孩对话,输入影响角色情绪、剩余机会与结局。
喜欢自由对话和情感叙事游戏的玩家。
使每次表达具有后果,探索倾听、共情与关系变化的叙事体验。
自由输入对话;AI 提供提示、角色回应和结局判断,系统记录好感、回合及存档。
三种主结局、相识后的后日谈、结局摘要。
Proposed award (not final)
SOLO 最佳作品奖(拟)
Sources last checked: 2026-10-09