Listen, There Is No Bubble Wrap
A short interactive fiction from GGJ 2025 that pairs clickable bubble wrap with Chinese narration.
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A short interactive fiction from GGJ 2025 that pairs clickable bubble wrap with Chinese narration.
A small browser game by yanabei focused on popping bubbles, with music and creator-described Easter eggs. Detailed rules and the experience have not been playtested.
A story-driven logic puzzle where players repair a spaceship by changing code-like text rules.
An idle jumping game built around collecting coins, buying upgrades and progressing over time.
A story-driven puzzle game that unfolds through a simulated phone.
An interactive narrative combining short live-action scenes with branching choices about money, credit, friendship, and their consequences.
A Chinese visual novel with branching stories, relationship themes and simulated phone conversations.
A text-based retelling of The Romance of the Western Chamber, with Hongniang at the center of secret letters, group chats and social-feed-style exchanges.
An investigation game using memory flashbacks and two timelines. Players question people and explore clues to uncover the truth behind a case.
A narrative puzzle set on a simulated school desktop, where paperwork leads to clues about a missing student.
A physics puzzle game in which players control a small bug.
A simulation and narrative game about a game tester's probationary week at the end of the twentieth century. The creator describes it as free and roughly 30 minutes long.
A neon-styled endless bouncing game in which landing on matching-color platforms builds a combo.
Keep an automatically bouncing block alive among changing platforms.
An AI-native narrative game in which the player has ten lines to speak with a girl at the edge of a rooftop. Each input can affect her emotions, remaining opportunities, and the ending.
A hand-drawn-style game about using an umbrella to avoid raindrops.
A strategy game prototype made for the spring 2025 theme of “Devotion.”
A light action puzzle in which clicking a ball causes an explosion whose blast pushes another ball into a hole. The creator describes about 20 levels, AI-generated background music, and a 5–15-minute playthrough; the page also lists half an hour, so duration is inconsistent and unmeasured.
A click-through visual novel that presents characters’ actions and emotions from different viewpoints. The creator labels this the original competition build; the separately listed later Steam page is not the same edition.
A strategy narrative about an emergency AI, Astra 0052, repairing a spacecraft stranded on an unfamiliar planet. Players allocate devices and energy from six reactors while weighing repairs, hibernating astronauts' survival and sacrifices. The creator describes two endings; neither was played through.
A physics platform puzzle using songs to interact with animals and the world, with carrying, character switching and animal stacking.
An alien-mining and factory-layout game. The creator describes setting up drills, moving resources, expanding storage, upgrading buildings and arranging conveyor logic on randomly generated terrain, with a robot companion. These are page descriptions, not a verified playthrough.
A game whose creator frames first contact with aliens around their upcoming job interview. The page lists left- and right-mouse-button controls and jokes about Connect-4, but does not explain the full rules. It warns about loud sounds and flashing lights. The game was not launched.
Oneline is a Reddit drawing-and-guessing game built around a single continuous line. The creator wants people who do not consider themselves good at drawing to feel comfortable joining in.