Jump for Coins
An idle jumping game built around collecting coins, buying upgrades and progressing over time.
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34 projects · Page 1 of 2
An idle jumping game built around collecting coins, buying upgrades and progressing over time.
A hand-drawn-style game about using an umbrella to avoid raindrops.
A light action puzzle in which clicking a ball causes an explosion whose blast pushes another ball into a hole. The creator describes about 20 levels, AI-generated background music, and a 5–15-minute playthrough; the page also lists half an hour, so duration is inconsistent and unmeasured.
An action rhythm game set in a cosmic warehouse. The creator states that no generative AI was used.
A platform game in which a bug accidentally makes a cat the hero. Glitches such as unlimited jumps, a rocket launcher, and falling UI elements become tools for getting through levels.
An action game featuring Sharok from Flash Party, searching a bug-filled room for a dog and trying to bring it snacks. Discovering and using glitches forms the described challenge.
A mouse-controlled combat game combining rhythm play and story choices. The mouse itself is the protagonist: moving and clicking fights a future AI, hits blocks and advances decisions about the world.
A 3D stealth, evidence-gathering, and synchronization puzzle game built around damaged videotapes.
A platform game about a girl climbing a snowy mountain in search of starlight. Players hold and drag on the screen, then release to launch a jump, judging angle, force, and landing position each time.
A 2D platform game with light puzzles, designed so each jump is also a decision about which route will remain available.
A pixel-art endless side-scrolling platformer with randomly generated levels. Players jump toward successive exit doors, with more complex terrain and obstacles after each door.
A side-scrolling pixel platformer: move, jump, throw stones, collect fruit and avoid traps and monsters before stamina runs out.
A side-scrolling underwater adventure where a carp crosses rivers, collects energy and treasure, avoids rubbish and predators, then becomes a dragon according to its performance.
A side-scrolling action and puzzle game starring a blue slime. Sound waves rebound from walls and mechanisms, providing echoes for another jump. The creator lists A/D movement and J jumping on PC, with a virtual joystick and jump button on mobile.
A portrait-format jumping roguelite. A water droplet bounces up a well, uses drums for lift, avoids dryers and monsters, and automatically fires water projectiles in midair. Run-specific upgrades affect attacks, combos, survival and progression.
A portrait pixel jumping game where a die climbs platforms and each landing rolls a face that triggers coin, magnet, charm or burst effects.
A small game built around charging, releasing to jump and stepping on tiles, with defeating a boss as the stated goal.
A first-person descent survival game set in a deep shaft. Players judge landings across ordinary, breakable wooden, and spiked platforms while a pursuing mouth forces them downward. Safe zones temporarily repel the threat, and deeper floors change the setting and difficulty.
A hand-drawn cartoon roguelike shooter that scrolls downward as players choose weapons and descend into an abyss.
The official roundup describes an anime-style cyberpunk side-scrolling runner about jumping, dodging and collecting fragments in a neon city. The individual project page returned HTTP 404 in this pass.
A same-screen two-player jumping game where partners synchronize their actions and landing positions to complete cooperative levels.
A lightweight action adventure built around slashing combat, loot and character growth. Players jump, dash and attack through ascending stages, collect equipment and resources, and tune item affixes. The creator lists 12 chapters and 240 floors in the first release; those counts and combat behavior were not tested.
A pixel demolition puzzle: drag to set a bomb trajectory, use bouncing, splitting, rolling or piercing bombs to collapse structures, defeat monsters and rescue trapped star sprouts.
A casual defense game about clicking to keep monsters from destroying a flag. Update notes describe a boss mode, introductory guidance and new enemies, but detailed win conditions and current behavior were not tested.