Cataclysmic Construction
An action rhythm game set in a cosmic warehouse. The creator states that no generative AI was used.
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An action rhythm game set in a cosmic warehouse. The creator states that no generative AI was used.
A mouse-controlled combat game combining rhythm play and story choices. The mouse itself is the protagonist: moving and clicking fights a future AI, hits blocks and advances decisions about the world.
A 2D rhythm game about matching a bouncing ball to a preset heartbeat curve. Horizontal sliding changes its frequency, described as 60–160 BPM, while vertical sliding changes amplitude. Matching the target produces light-and-shadow feedback; this is an expressive game, not medical heart-rate monitoring.