Pop the Bubbles!
A small browser game by yanabei focused on popping bubbles, with music and creator-described Easter eggs. Detailed rules and the experience have not been playtested.
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Projects with this tag may serve different needs. A shared tag does not mean they have the same features or deliver the same results.
128 projects · Page 1 of 6
A small browser game by yanabei focused on popping bubbles, with music and creator-described Easter eggs. Detailed rules and the experience have not been playtested.
An idle jumping game built around collecting coins, buying upgrades and progressing over time.
A story-driven puzzle game that unfolds through a simulated phone.
A Chinese visual novel with branching stories, relationship themes and simulated phone conversations.
A hardware and software controller that maps body movements to game commands.
A light action puzzle in which clicking a ball causes an explosion whose blast pushes another ball into a hole. The creator describes about 20 levels, AI-generated background music, and a 5–15-minute playthrough; the page also lists half an hour, so duration is inconsistent and unmeasured.
A click-through visual novel that presents characters’ actions and emotions from different viewpoints. The creator labels this the original competition build; the separately listed later Steam page is not the same edition.
A strategy narrative about an emergency AI, Astra 0052, repairing a spacecraft stranded on an unfamiliar planet. Players allocate devices and energy from six reactors while weighing repairs, hibernating astronauts' survival and sacrifices. The creator describes two endings; neither was played through.
A physics platform puzzle using songs to interact with animals and the world, with carrying, character switching and animal stacking.
An alien-mining and factory-layout game. The creator describes setting up drills, moving resources, expanding storage, upgrading buildings and arranging conveyor logic on randomly generated terrain, with a robot companion. These are page descriptions, not a verified playthrough.
A game whose creator frames first contact with aliens around their upcoming job interview. The page lists left- and right-mouse-button controls and jokes about Connect-4, but does not explain the full rules. It warns about loud sounds and flashing lights. The game was not launched.
A tool for building 3D scenes and games through natural language.
Oneline is a Reddit drawing-and-guessing game built around a single continuous line. The creator wants people who do not consider themselves good at drawing to feel comfortable joining in.
A daily English word puzzle in which six word fragments must be arranged into a target hexagonal shape.
Generates interactive learning minigames from textbook text.
An anime-themed bug-finding game, previously titled Syntax Error. The development log says the gameplay was simplified to keep the project manageable.
A Sokoban variant set inside a programmer’s testing sandbox, combining ordinary boxes, pistons, and black holes.
A visual novel with Chinese-inspired mild horror, using reunion dumplings to explore family relationships and the expectations placed on individuals. Players read the story, choose dialogue and interact with dumpling making.
A roguelike dice game with anomalous rules. Its official project page provides a PC demo entry point.
A box-pushing puzzle game that hides some of its rules and asks players to discover the boundary between bugs and intended mechanics.
A cat-cafe game mixing management, puzzle elements, rule-based horror and roguelike strategy. Cards and cafe operations advance the experience, although the archived introduction does not explain the complete loop.
A minimalist, graybox pixel-style exploration and puzzle platformer inspired by Öoo. The creator describes an experience without combat or pursuit.
A short top-down adventure built around reverse progression: the player grows weaker instead of stronger.
A narrative puzzle game made by a six-person team in 21 days, built around Chinese dreamcore imagery, memories and looping spaces. Players explore a repeating stairwell, collect fragments and reconstruct memories while searching for a way home.