The Paladin's Card Game
A strategy game prototype made for the spring 2025 theme of “Devotion.”
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A strategy game prototype made for the spring 2025 theme of “Devotion.”
A strategy narrative about an emergency AI, Astra 0052, repairing a spacecraft stranded on an unfamiliar planet. Players allocate devices and energy from six reactors while weighing repairs, hibernating astronauts' survival and sacrifices. The creator describes two endings; neither was played through.
An alien-mining and factory-layout game. The creator describes setting up drills, moving resources, expanding storage, upgrading buildings and arranging conveyor logic on randomly generated terrain, with a robot companion. These are page descriptions, not a verified playthrough.
A roguelike dice game with anomalous rules. Its official project page provides a PC demo entry point.
A cat-cafe game mixing management, puzzle elements, rule-based horror and roguelike strategy. Cards and cafe operations advance the experience, although the archived introduction does not explain the complete loop.
A three-level story adventure combining strategic combat with ricochet-based matching. Players take the role of Ludwig, trapped inside a game, and cooperate with Alice.
A path-planning platform puzzle. Players spend a limited budget on platforms, springs, portals, and other mechanisms to guide LM-B0T through hazardous test chambers. Star-rated solutions reward economical, quick and stable routes, according to the page.
A portrait-mode cat-jumping puzzle where players plan jumps within move or time limits to collect cats of different colors.
A text adventure / tabletop-style AVG about surviving across multiple worlds.
A card game won by emptying your deck before an opponent; the creator says it has no health, attacks or minions, and everything is represented by cards.
A strategy roguelike combining auto-battling and resource management. A commander recruits units and builds synergies by faction, class or unit combinations while clearing monsters along an expedition. The creator lists four factions, seven classes, 28 unit types and 11 treasures, with AI-assisted art and music; these counts were not independently verified.
The 2025 official directory lists Lucky Garden; the same GCORES project ID now shows a gardening strategy-builder titled Tianxuan Garden. Players combine plants and bonuses under weather and terrain effects to score within limited harvests. The page explicitly says content expanded after BOOOM, so current feature counts must not be backdated to the jam build.
A tavern strategy game where Bill mixes drinks to satisfy customers, aiming to earn one million within a day.
A science-fiction simulation and tower-defense game where HAL9000 must return cloning technology to a resource-depleted Earth, while players assign work to clones.
The 2025 official directory lists Apprentice Deity, while the same GCORES ID now displays Divine Power Co., Ltd. The current page describes a roguelike deck-builder where a divine employee uses power cards to gain mortal belief, with performance reviews and wages framing the story. This establishes a page-level name change, not identical competition-time mechanics.
Colorwar turns flood-fill coloring into a territory-control puzzle for Reddit. Starting at the upper-left corner, players choose colors so adjacent matching areas join their territory, aiming to fill a 14-by-14 board within 25 moves.
A Godot strategy card game combining turn-based battles with branching progression. In battle, players summon followers, cast spells, and manage costs; between battles, they choose map nodes, shops, events, and rest stops.