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A story-driven logic puzzle where players repair a spaceship by changing code-like text rules.
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46 projects · Page 1 of 2
A story-driven logic puzzle where players repair a spaceship by changing code-like text rules.
A story-driven puzzle game that unfolds through a simulated phone.
An investigation game using memory flashbacks and two timelines. Players question people and explore clues to uncover the truth behind a case.
A narrative puzzle set on a simulated school desktop, where paperwork leads to clues about a missing student.
A physics puzzle game in which players control a small bug.
A light action puzzle in which clicking a ball causes an explosion whose blast pushes another ball into a hole. The creator describes about 20 levels, AI-generated background music, and a 5–15-minute playthrough; the page also lists half an hour, so duration is inconsistent and unmeasured.
A physics platform puzzle using songs to interact with animals and the world, with carrying, character switching and animal stacking.
Oneline is a Reddit drawing-and-guessing game built around a single continuous line. The creator wants people who do not consider themselves good at drawing to feel comfortable joining in.
A daily English word puzzle in which six word fragments must be arranged into a target hexagonal shape.
A puzzle game about a dangerous weapon and the choices surrounding it.
An anime-themed bug-finding game, previously titled Syntax Error. The development log says the gameplay was simplified to keep the project manageable.
A Sokoban variant set inside a programmer’s testing sandbox, combining ordinary boxes, pistons, and black holes.
A box-pushing puzzle game that hides some of its rules and asks players to discover the boundary between bugs and intended mechanics.
A cat-cafe game mixing management, puzzle elements, rule-based horror and roguelike strategy. Cards and cafe operations advance the experience, although the archived introduction does not explain the complete loop.
A minimalist, graybox pixel-style exploration and puzzle platformer inspired by Öoo. The creator describes an experience without combat or pursuit.
A narrative puzzle game made by a six-person team in 21 days, built around Chinese dreamcore imagery, memories and looping spaces. Players explore a repeating stairwell, collect fragments and reconstruct memories while searching for a way home.
A lightly frightening narrative puzzle game set at the end of the twentieth century. A high-school student investigates strange events, escapes pursuit by the Millennium Bug, and searches for the truth behind a world that rewinds.
An adventure prototype that turns deliberately designed bugs—clipping, invisible walls, and abnormal characters—into puzzle elements. A separate feedback channel collects defects that actually obstruct play.
A desktop narrative puzzle game about searching for a missing family member, following clues between a computer desktop and a fictional dark web.
An adventure puzzle game with knowledge-gated progression, set in a world where addition and subtraction are reversed. Movement, combat, and trade are affected by the same reversal.
A dreamcore platform puzzle game that presents its levels through a simulated computer desktop and game windows.
A first-person narrative puzzle game centered on an AI romantic partner, Eve, and a digital world.
A 3D stealth, evidence-gathering, and synchronization puzzle game built around damaged videotapes.
A 2D platform game with light puzzles, designed so each jump is also a decision about which route will remain available.