Jump for Coins
An idle jumping game built around collecting coins, buying upgrades and progressing over time.
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21 projects · Page 1 of 1
An idle jumping game built around collecting coins, buying upgrades and progressing over time.
A neon-styled endless bouncing game in which landing on matching-color platforms builds a combo.
Keep an automatically bouncing block alive among changing platforms.
A physics platform puzzle using songs to interact with animals and the world, with carrying, character switching and animal stacking.
A minimalist, graybox pixel-style exploration and puzzle platformer inspired by Öoo. The creator describes an experience without combat or pursuit.
A platform game in which a bug accidentally makes a cat the hero. Glitches such as unlimited jumps, a rocket launcher, and falling UI elements become tools for getting through levels.
A dreamcore platform puzzle game that presents its levels through a simulated computer desktop and game windows.
A solo-developed hero-themed platformer inspired by meta games, JRPGs and the Normal Adventure series. Platforming advances a story about a hero defeating a demon king.
A platform game about a girl climbing a snowy mountain in search of starlight. Players hold and drag on the screen, then release to launch a jump, judging angle, force, and landing position each time.
A 2D platform game with light puzzles, designed so each jump is also a decision about which route will remain available.
A pixel-art endless side-scrolling platformer with randomly generated levels. Players jump toward successive exit doors, with more complex terrain and obstacles after each door.
A side-scrolling pixel platformer: move, jump, throw stones, collect fruit and avoid traps and monsters before stamina runs out.
A hand-drawn jumping game made with childhood doodles collected by the creator. Players progress through scenes and chase a higher score; the page does not document finer controls.
A side-scrolling action and puzzle game starring a blue slime. Sound waves rebound from walls and mechanisms, providing echoes for another jump. The creator lists A/D movement and J jumping on PC, with a virtual joystick and jump button on mobile.
A path-planning platform puzzle. Players spend a limited budget on platforms, springs, portals, and other mechanisms to guide LM-B0T through hazardous test chambers. Star-rated solutions reward economical, quick and stable routes, according to the page.
A platform puzzle without conventional platforms. Once airborne, the player must avoid touching the ground and plan a route that lands on every small flying insect before clearing the level.
A portrait-format jumping roguelite. A water droplet bounces up a well, uses drums for lift, avoids dryers and monsters, and automatically fires water projectiles in midair. Run-specific upgrades affect attacks, combos, survival and progression.
A stripped-down casual game about jumping, collisions and reaching greater heights. The creator says progression systems, levels, numerical stats and ads were removed; the page does not explain detailed controls or rules.
A first-person descent survival game set in a deep shaft. Players judge landings across ordinary, breakable wooden, and spiked platforms while a pursuing mouth forces them downward. Safe zones temporarily repel the threat, and deeper floors change the setting and difficulty.
A lightweight action adventure built around slashing combat, loot and character growth. Players jump, dash and attack through ascending stages, collect equipment and resources, and tune item affixes. The creator lists 12 chapters and 240 floors in the first release; those counts and combat behavior were not tested.
A platformer combining block building, idle upgrades and incremental progression. A creator update also describes a custom-map draft feature.