Pop the Bubbles!
A small browser game by yanabei focused on popping bubbles, with music and creator-described Easter eggs. Detailed rules and the experience have not been playtested.
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9 projects · Page 1 of 1
A small browser game by yanabei focused on popping bubbles, with music and creator-described Easter eggs. Detailed rules and the experience have not been playtested.
An idle jumping game built around collecting coins, buying upgrades and progressing over time.
A stripped-down casual game about jumping, collisions and reaching greater heights. The creator says progression systems, levels, numerical stats and ads were removed; the page does not explain detailed controls or rules.
A light narrative idle game in which the player is a newly awakened emotional-interaction AI interpreting heartbeats. An anomalous heartbeat challenges the developer's restriction on negative feelings. The creator estimates about 60 minutes for the main story with automatic play; that duration was not measured.
An incremental idle game about rebuilding a frog tribe after a curse. Players unlock territory and recruit frogs that automatically jump to generate magical power.
A platformer combining block building, idle upgrades and incremental progression. A creator update also describes a custom-map draft feature.
A casual defense game about clicking to keep monsters from destroying a flag. Update notes describe a boss mode, introductory guidance and new enemies, but detailed win conditions and current behavior were not tested.
Training Data Microgames is a timed minigame collection with a parody premise about AI collecting training data. The submission describes successive tasks such as clicking, drawing, arithmetic, spelling, swiping and skipping ads under a countdown.
A browser survival game adapted for school-age children, starting from the creator's second-grade son and classmates. It changes visuals, language, and controls to address frightening presentation and complicated keyboard interaction in the original inspiration.