The Deliberate Affairs Agency
An investigation game using memory flashbacks and two timelines. Players question people and explore clues to uncover the truth behind a case.
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24 projects · Page 1 of 1
An investigation game using memory flashbacks and two timelines. Players question people and explore clues to uncover the truth behind a case.
A chess-like adventure in which the rules change with each level.
An adventure game about exploring strange places.
A minimalist, graybox pixel-style exploration and puzzle platformer inspired by Öoo. The creator describes an experience without combat or pursuit.
A short top-down adventure built around reverse progression: the player grows weaker instead of stronger.
A narrative puzzle game made by a six-person team in 21 days, built around Chinese dreamcore imagery, memories and looping spaces. Players explore a repeating stairwell, collect fragments and reconstruct memories while searching for a way home.
A women-oriented visual novel with metafictional elements. The player enters a domineering-CEO romance novel, decides whether to stop the protagonist from jumping, and explores relationships between players and virtual characters across multiple runs.
A soft-science-fiction narrative game where a dream therapist enters an android's dreams. Three minigames, investigations and decisions gradually uncover a conspiracy involving dreams and lies.
A lightly frightening narrative puzzle game set at the end of the twentieth century. A high-school student investigates strange events, escapes pursuit by the Millennium Bug, and searches for the truth behind a world that rewinds.
An action game featuring Sharok from Flash Party, searching a bug-filled room for a dog and trying to bring it snacks. Discovering and using glitches forms the described challenge.
An adventure prototype that turns deliberately designed bugs—clipping, invisible walls, and abnormal characters—into puzzle elements. A separate feedback channel collects defects that actually obstruct play.
An adventure puzzle game with knowledge-gated progression, set in a world where addition and subtraction are reversed. Movement, combat, and trade are affected by the same reversal.
A three-level story adventure combining strategic combat with ricochet-based matching. Players take the role of Ludwig, trapped inside a game, and cooperate with Alice.
A solo-developed hero-themed platformer inspired by meta games, JRPGs and the Normal Adventure series. Platforming advances a story about a hero defeating a demon king.
A side-scrolling underwater adventure where a carp crosses rivers, collects energy and treasure, avoids rubbish and predators, then becomes a dragon according to its performance.
A lightweight action adventure built around slashing combat, loot and character growth. Players jump, dash and attack through ascending stages, collect equipment and resources, and tune item affixes. The creator lists 12 chapters and 240 floors in the first release; those counts and combat behavior were not tested.
A science-fiction text adventure presented through a communicator. A radio enthusiast joins a female scientist from the future in an underwater expedition, collecting a creature encyclopedia and scattered material that supplements the main story.
A text adventure / tabletop-style AVG about surviving across multiple worlds.
An interactive card adventure about love and sacrifice: amnesiac Alice travels a dream world with companion Meri and gradually recovers her memories.
A retro pixel-art action roguelike about digging into a procedurally generated underground world. The creator describes upgrades, declining sanity, and sacrificing the character through burning to offer ashes. Exploration must be balanced against going deeper. The page recommends a controller and Chinese language; some audio and translation are AI-assisted.
A side-scrolling 2D point-and-click text adventure with light puzzles. A prince's soul trapped in a statue encounters a visiting swallow; exploring scenes, collecting items and triggering events advances a fairy tale about giving, loss and love. The stated half-to-one-hour duration was not measured.
A side-scrolling action adventure where the village's last hope fights cave monsters with a rapier after a strange incident.
A Godot strategy card game combining turn-based battles with branching progression. In battle, players summon followers, cast spells, and manage costs; between battles, they choose map nodes, shops, events, and rest stops.
A browser survival game adapted for school-age children, starting from the creator's second-grade son and classmates. It changes visuals, language, and controls to address frightening presentation and complicated keyboard interaction in the original inspiration.