LAS BUGAS
A roguelike dice game with anomalous rules. Its official project page provides a PC demo entry point.
Explore projects with shared tags. A project can have several tags; tags describe its focus, not its quality.
Projects with this tag may serve different needs. A shared tag does not mean they have the same features or deliver the same results.
7 projects · Page 1 of 1
A roguelike dice game with anomalous rules. Its official project page provides a PC demo entry point.
A cat-cafe game mixing management, puzzle elements, rule-based horror and roguelike strategy. Cards and cafe operations advance the experience, although the archived introduction does not explain the complete loop.
A portrait-format jumping roguelite. A water droplet bounces up a well, uses drums for lift, avoids dryers and monsters, and automatically fires water projectiles in midair. Run-specific upgrades affect attacks, combos, survival and progression.
A hand-drawn cartoon roguelike shooter that scrolls downward as players choose weapons and descend into an abyss.
A strategy roguelike combining auto-battling and resource management. A commander recruits units and builds synergies by faction, class or unit combinations while clearing monsters along an expedition. The creator lists four factions, seven classes, 28 unit types and 11 treasures, with AI-assisted art and music; these counts were not independently verified.
A retro pixel-art action roguelike about digging into a procedurally generated underground world. The creator describes upgrades, declining sanity, and sacrificing the character through burning to offer ashes. Exploration must be balanced against going deeper. The page recommends a controller and Chinese language; some audio and translation are AI-assisted.
The 2025 official directory lists Apprentice Deity, while the same GCORES ID now displays Divine Power Co., Ltd. The current page describes a roguelike deck-builder where a divine employee uses power cards to gain mortal belief, with performance reviews and wages framing the story. This establishes a page-level name change, not identical competition-time mechanics.