Result listed — see original announcement
Original award wording
专业奖项最终评审入围
Project profile
English title translated by AnyoneMakes. The original title is included below.
A women-oriented visual novel with metafictional elements. The player enters a domineering-CEO romance novel, decides whether to stop the protagonist from jumping, and explores relationships between players and virtual characters across multiple runs.
Players read scenes, make choices, and use saving and loading to explore branches and endings. The focus is a branching romantic narrative and reflection on fictional relationships.
The likely audience—fans of romance conventions and metafictional visual novels—is inferred. The game was researched from source descriptions, not played.
框框叙事实验室;宙间(制作人);恐怖猫猫头(程序、策划)
Links may have changed since we checked them. Descriptions from creators have not been independently tested.
倪帝蔷决定去死
框框叙事实验室;宙间(制作人);恐怖猫猫头(程序、策划)
含 Meta 元素的女性向文字冒险:穿进霸总小说,决定是否阻止主角跳楼,并在多周目中探索玩家与虚拟角色的关系。
喜欢女性向文字冒险、言情梗与虚拟角色关系议题的玩家。
提供多周目互动叙事,围绕玩家与虚拟角色的浪漫关系展开思考。
阅读剧情并作出选择,借助存读档探索不同周目及结局。
分支故事与多周目结局。
Result listed — see original announcement
专业奖项最终评审入围
Sources last checked: 2026-10-09