Proposed award (not final)
Original award wording
SOLO 最佳作品奖(拟)
Project profile
A narrative puzzle set on a simulated school desktop, where paperwork leads to clues about a missing student.
An absence notice starts the investigation. Players search fictional messages, grades, files and email for clues, unlocking apps along the way. The creator says the project evolved from a productivity demo into a reflective game.
The student records are fictional, and this is not a verified school administration tool. Our description of its likely audience is an interpretation; we have not checked all endings.
Pong
Links may have changed since we checked them. Descriptions from creators have not been independently tested.
ClassOS:消失的林同学
Pong(彭超)
教育主题的桌面叙事解谜游戏。作者说明项目从效率演示转向引发反思的游戏,使用虚构学生资料,不能据此当作真实班级管理工具。
喜欢桌面或拾得手机式解谜、关注学生处境的玩家;人群由玩法及作者意图推断。
通过缺勤学生的故事,让人停下来思考:忙于处理工作时,是否忽略了真正需要关注的人。
从缺勤通知出发,在模拟微信、成绩、档案、邮箱等应用查线索,找到密码解锁其他应用;任务提示随发现逐渐变化。
逐步揭开林同学的故事,形成对学生处境的理解;以叙事体验为产出,未核实全部结局。
Proposed award (not final)
SOLO 最佳作品奖(拟)
Sources last checked: 2026-10-09