Hexaword
A daily English word puzzle in which six word fragments must be arranged into a target hexagonal shape.
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141 projects · Page 2 of 6
A daily English word puzzle in which six word fragments must be arranged into a target hexagonal shape.
A chess-like adventure in which the rules change with each level.
An action rhythm game set in a cosmic warehouse. The creator states that no generative AI was used.
An adventure game about exploring strange places.
A role-playing game featuring SHOTGUANA and companions.
A puzzle game about a dangerous weapon and the choices surrounding it.
A game themed around an immortal exploding pigeon. It has not been playtested.
An anime-themed bug-finding game, previously titled Syntax Error. The development log says the gameplay was simplified to keep the project manageable.
A Sokoban variant set inside a programmer’s testing sandbox, combining ordinary boxes, pistons, and black holes.
A visual novel with Chinese-inspired mild horror, using reunion dumplings to explore family relationships and the expectations placed on individuals. Players read the story, choose dialogue and interact with dumpling making.
A roguelike dice game with anomalous rules. Its official project page provides a PC demo entry point.
A box-pushing puzzle game that hides some of its rules and asks players to discover the boundary between bugs and intended mechanics.
A cat-cafe game mixing management, puzzle elements, rule-based horror and roguelike strategy. Cards and cafe operations advance the experience, although the archived introduction does not explain the complete loop.
A minimalist, graybox pixel-style exploration and puzzle platformer inspired by Öoo. The creator describes an experience without combat or pursuit.
A short top-down adventure built around reverse progression: the player grows weaker instead of stronger.
A narrative puzzle game made by a six-person team in 21 days, built around Chinese dreamcore imagery, memories and looping spaces. Players explore a repeating stairwell, collect fragments and reconstruct memories while searching for a way home.
A women-oriented visual novel with metafictional elements. The player enters a domineering-CEO romance novel, decides whether to stop the protagonist from jumping, and explores relationships between players and virtual characters across multiple runs.
A platform game in which a bug accidentally makes a cat the hero. Glitches such as unlimited jumps, a rocket launcher, and falling UI elements become tools for getting through levels.
A soft-science-fiction narrative game where a dream therapist enters an android's dreams. Three minigames, investigations and decisions gradually uncover a conspiracy involving dreams and lies.
A lightly frightening narrative puzzle game set at the end of the twentieth century. A high-school student investigates strange events, escapes pursuit by the Millennium Bug, and searches for the truth behind a world that rewinds.
A romance visual novel in the GB role-reversal genre, centered on a companion AI and its creator, Atana. Players take the AI’s role and make choices about emotional dependence and personal autonomy.
An action game featuring Sharok from Flash Party, searching a bug-filled room for a dog and trying to bring it snacks. Discovering and using glitches forms the described challenge.
An adventure prototype that turns deliberately designed bugs—clipping, invisible walls, and abnormal characters—into puzzle elements. A separate feedback channel collects defects that actually obstruct play.
A desktop narrative puzzle game about searching for a missing family member, following clues between a computer desktop and a fictional dark web.