Result listed — see original announcement
Original award wording
第3期「叙事游戏」正式入围
Project profile
English title translated by AnyoneMakes. The original title is included below.
A choice-driven text game about returning home and family relationships. As Xiaoyuan, players navigate dinner conversations, late-night decisions and memories attached to old objects over a three-day, two-night reunion.
The creator says decisions affect the relationship with the parents and lead to different endings. No verified ending count or complete playthrough is available. The likely audience is inferred from the format, and the research does not alter competition or award records.
亦殃在(开发者署名);亦殃(制作人公开署名)
Links may have changed since we checked them. Descriptions from creators have not been independently tested.
原生家庭
亦殃在(开发者署名);亦殃(制作人公开署名)
围绕返乡家庭关系的选择驱动文字叙事游戏。
愿意通过对话选择体验家庭关系与返乡情境的叙事游戏玩家。
扮演小原,经历饭桌交谈、深夜选择与旧物回忆,在三天团聚中决定开口或沉默。
作者介绍多重结局随选择变化;完整结局数量没有公开说明,未通关验证。
选择改变与父母的关系并推动不同结局。
用三天两夜的团聚限定故事空间,家庭关系变化成为叙事推进核心。
Result listed — see original announcement
第3期「叙事游戏」正式入围
Sources last checked: 2026-10-10