Result listed — see original announcement
Original award wording
专业奖项最终评审入围
Project profile
English title translated by AnyoneMakes. The original title is included below.
A solo-developed text narrative game using verbal traps, paradoxes and meta elements. Character relationships and text drive the story, while precise controls and branching mechanics remain undocumented in the archived material.
The creator's final development log says the first solo game was finished. That does not establish its duration or ending count. The audience and themes of identity and changing relationships are editorial inferences; the game has not been playtested.
君君(单人开发)
Links may have changed since we checked them. Descriptions from creators have not been independently tested.
用左手的小幸
君君(单人开发)
个人制作的文字叙事游戏,加入文字陷阱、思维悖论及meta元素。
喜欢文字故事、悖论和meta叙事的玩家(推断)。
让玩家在故事中经历认知冲突,思考身份与关系变化(推断)。
通过文本剧情与角色关系推进故事;精确操作和分支机制未核到。
作者最后一篇开发日志称已完成首个个人游戏;具体结局与流程时长未核到。
Result listed — see original announcement
专业奖项最终评审入围
Sources last checked: 2026-10-09