See where AI fits into making a visual novel and a protein-research workflow, and what each project delivers.
Using AI to build a project does not mean the finished product runs AI. The visual-novel creator describes help with art and writing; Extremolith has an event description and a public repository. Neither case alone tells us how well the finished work performs.
2 featured examples · 61 related projects
Compare the inputs and outputs
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Based on the sources below, not a ranking of results.
Use Claude to help build a data and model workflow for protein research.
How it works
Combine GTDB protein and environmental data with GenomeSPOT predictions.
Filter secreted proteins and split the training data.
Process the data using the repository commands; the event description also covers training and generation.
What you get
Environment-labeled data tables, protein sequence files and a page showing a fixed, precomputed laccase result.
The page does not perform live inference from user input. We did not run the code, train a model or carry out biological experiments, so this is not a performance test.
A small browser game by yanabei focused on popping bubbles, with music and creator-described Easter eggs. Detailed rules and the experience have not been playtested.
An AI-generated music video built around poetry teaching in a courtyard, combining a children's rhyme, teacher-and-student visuals, animated ink imagery and voices.
A light action puzzle in which clicking a ball causes an explosion whose blast pushes another ball into a hole. The creator describes about 20 levels, AI-generated background music, and a 5–15-minute playthrough; the page also lists half an hour, so duration is inconsistent and unmeasured.
An AI-animated narrative short film, recorded in the event as a Best Narrative winner. Its theme concerns the tension between illusion and reality, and whether happiness built on an illusion can survive reality’s intrusion.
A fixed-view spatial puzzle game built around sliding and rotating geometric parts to reveal or reconnect paths. Players guide the protagonist to a goal by changing distance, angle, and occlusion.
A cultivation-themed interactive narrative, described by an official editor as an AI short drama with QTEs. Players follow Gu Changli through confession tasks using clicks, swipes and long presses.
Zeppelin is an S3-native vector search engine that separates storage from computation. The creator describes storing vectors in object storage and using stateless, coordination-free query nodes to scale horizontally, rather than maintaining replicated in-memory index clusters.
A strategy roguelike combining auto-battling and resource management. A commander recruits units and builds synergies by faction, class or unit combinations while clearing monsters along an expedition. The creator lists four factions, seven classes, 28 unit types and 11 treasures, with AI-assisted art and music; these counts were not independently verified.
A retro pixel-art action roguelike about digging into a procedurally generated underground world. The creator describes upgrades, declining sanity, and sacrificing the character through burning to offer ashes. Exploration must be balanced against going deeper. The page recommends a controller and Chinese language; some audio and translation are AI-assisted.