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Game projects & examples

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141 projects · Page 5 of 6

Paper Figure Alley

A Chinese folklore-inspired text mystery with investigation and multiple endings. Players search scenes, collect evidence and organize discoveries in an investigation notebook. Choices change four tracked values related to empathy, truth, paper figures and notes.

Family of Origin

A choice-driven text game about returning home and family relationships. As Xiaoyuan, players navigate dinner conversations, late-night decisions and memories attached to old objects over a three-day, two-night reunion.

Low Battery

A factory-themed Sokoban-like puzzle. Players push robots to designated positions and reclaim their energy, while every step drains their own battery. Route planning balances completing the task against conserving power; running out of power prevents movement.

Draw Every Card

A card game won by emptying your deck before an opponent; the creator says it has no health, attacks or minions, and everything is represented by cards.

The Wonderful Expedition

A strategy roguelike combining auto-battling and resource management. A commander recruits units and builds synergies by faction, class or unit combinations while clearing monsters along an expedition. The creator lists four factions, seven classes, 28 unit types and 11 treasures, with AI-assisted art and music; these counts were not independently verified.

Lucky Garden

The 2025 official directory lists Lucky Garden; the same GCORES project ID now shows a gardening strategy-builder titled Tianxuan Garden. Players combine plants and bonuses under weather and terrain effects to score within limited harvests. The page explicitly says content expanded after BOOOM, so current feature counts must not be backdated to the jam build.

Empty Eye Sockets

A side-scrolling 2D point-and-click text adventure with light puzzles. A prince's soul trapped in a statue encounters a visiting swallow; exploring scenes, collecting items and triggering events advances a fairy tale about giving, loss and love. The stated half-to-one-hour duration was not measured.

A Wonderful New World

A science-fiction simulation and tower-defense game where HAL9000 must return cloning technology to a resource-depleted Earth, while players assign work to clones.

Apprentice Deity

The 2025 official directory lists Apprentice Deity, while the same GCORES ID now displays Divine Power Co., Ltd. The current page describes a roguelike deck-builder where a divine employee uses power cards to gain mortal belief, with performance reviews and wages framing the story. This establishes a page-level name change, not identical competition-time mechanics.

A Night at the Galactic Tavern

A narrative management game about tending a bar aboard a galactic ferry. Over a ten-day voyage, the player talks with unusual travelers and chooses cocktail ingredients that affect multiple endings. The current creator page says development has stopped; its allegations about team members are not treated as verified facts.

You Must Give

A dystopian text narrative about reviewing employee applications. Players talk with employees and decide whether requests are justified; money saved for the company becomes a contribution score that affects rewards and endings. The creator lists three endings, one requiring a score above 250; none was independently reached.