The Last Human: Stay Human
A dystopian text-based story game combining role-playing and visual-novel elements. Its protagonist is repair worker 007628, who must conceal a human identity in a technologically controlled society.
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A dystopian text-based story game combining role-playing and visual-novel elements. Its protagonist is repair worker 007628, who must conceal a human identity in a technologically controlled society.
A solo-developed text narrative game using verbal traps, paradoxes and meta elements. Character relationships and text drive the story, while precise controls and branching mechanics remain undocumented in the archived material.
A first-person narrative puzzle game centered on an AI romantic partner, Eve, and a digital world.
A 3D stealth, evidence-gathering, and synchronization puzzle game built around damaged videotapes.
A solo-developed hero-themed platformer inspired by meta games, JRPGs and the Normal Adventure series. Platforming advances a story about a hero defeating a demon king.
A platform game about a girl climbing a snowy mountain in search of starlight. Players hold and drag on the screen, then release to launch a jump, judging angle, force, and landing position each time.
A 2D platform game with light puzzles, designed so each jump is also a decision about which route will remain available.
A pixel-art endless side-scrolling platformer with randomly generated levels. Players jump toward successive exit doors, with more complex terrain and obstacles after each door.
A side-scrolling pixel platformer: move, jump, throw stones, collect fruit and avoid traps and monsters before stamina runs out.
A hand-drawn jumping game made with childhood doodles collected by the creator. Players progress through scenes and chase a higher score; the page does not document finer controls.
A side-scrolling underwater adventure where a carp crosses rivers, collects energy and treasure, avoids rubbish and predators, then becomes a dragon according to its performance.
A side-scrolling action and puzzle game starring a blue slime. Sound waves rebound from walls and mechanisms, providing echoes for another jump. The creator lists A/D movement and J jumping on PC, with a virtual joystick and jump button on mobile.
A first-round TapTap Maker test project. The creator says it currently supports phones only, while the official roundup describes jumping through a black-and-white space. Full rules remain undocumented.
A path-planning platform puzzle. Players spend a limited budget on platforms, springs, portals, and other mechanisms to guide LM-B0T through hazardous test chambers. Star-rated solutions reward economical, quick and stable routes, according to the page.
A portrait-mode cat-jumping puzzle where players plan jumps within move or time limits to collect cats of different colors.
A platform puzzle without conventional platforms. Once airborne, the player must avoid touching the ground and plan a route that lands on every small flying insect before clearing the level.
A narrative building puzzle: arrange objects to make a path through a dream, escort an amnesiac lamp keeper through memory barriers and discover her past through dialogue.
A portrait-format jumping roguelite. A water droplet bounces up a well, uses drums for lift, avoids dryers and monsters, and automatically fires water projectiles in midair. Run-specific upgrades affect attacks, combos, survival and progression.
A portrait pixel jumping game where a die climbs platforms and each landing rolls a face that triggers coin, magnet, charm or burst effects.
A stripped-down casual game about jumping, collisions and reaching greater heights. The creator says progression systems, levels, numerical stats and ads were removed; the page does not explain detailed controls or rules.
A small game built around charging, releasing to jump and stepping on tiles, with defeating a boss as the stated goal.
A first-person descent survival game set in a deep shaft. Players judge landings across ordinary, breakable wooden, and spiked platforms while a pursuing mouth forces them downward. Safe zones temporarily repel the threat, and deeper floors change the setting and difficulty.
A hand-drawn cartoon roguelike shooter that scrolls downward as players choose weapons and descend into an abyss.
A light narrative idle game in which the player is a newly awakened emotional-interaction AI interpreting heartbeats. An anomalous heartbeat challenges the developer's restriction on negative feelings. The creator estimates about 60 minutes for the main story with automatic play; that duration was not measured.