Projects with this tag may serve different needs. A shared tag does not mean they have the same features or deliver the same results.
A portrait-format 2D action and shop-management game. Players stock fruit, hold to aim and release to launch cuts, while preserving whole fruits requested by customers so they fall to the delivery line. Progress introduces animal customers and additional fruit and cuts.
Run and jump as a cat chasing randomly generated laser dots around a room. The creator says each round produces one of sixteen cat-personality reports.
An action game in which a transformed cat climbs boxes and drops from a height to unleash sound waves against noise monsters. The creator says higher drops hit harder; additional story stages are future updates rather than verified current content.
The official third-round shortlist commentary describes this as a women-oriented interactive visual novel. Players read the narrative and choose options to follow different branches.
An interactive cultivation-fantasy game told through AI-generated short-form drama.
A science-fiction text adventure presented through a communicator. A radio enthusiast joins a female scientist from the future in an underwater expedition, collecting a creature encyclopedia and scattered material that supplements the main story.
A suspense and deduction game centered on interactive criminal investigation. Players inspect scenes, collect clues, use memories associated with the dead, and make judgments that affect the case.
A single-player detective game set in a medieval royal capital, built around relating suspects, clues, and motives.
A Chinese folklore-inspired text mystery with investigation and multiple endings. Players search scenes, collect evidence and organize discoveries in an investigation notebook. Choices change four tracked values related to empathy, truth, paper figures and notes.
A fixed-view spatial puzzle game built around sliding and rotating geometric parts to reveal or reconnect paths. Players guide the protagonist to a goal by changing distance, angle, and occlusion.
A text adventure / tabletop-style AVG about surviving across multiple worlds.
A cultivation-themed interactive narrative, described by an official editor as an AI short drama with QTEs. Players follow Gu Changli through confession tasks using clicks, swipes and long presses.
A role-playing game with black-and-white dot-matrix comic art and a mildly frightening atmosphere.
A pixel-art school mystery that combines narrative scenes and puzzles about rescuing classmates.
A choice-driven text game about returning home and family relationships. As Xiaoyuan, players navigate dinner conversations, late-night decisions and memories attached to old objects over a three-day, two-night reunion.
A life-simulation visual novel beginning with a large lottery win. The story follows Lin Fan's life after winning.
An ensemble visual novel set in a high school. Players take the role of a transfer student, read the story, make choices, and interact with major characters through a simulated phone.
The public listing records the project name and event stage, but does not yet provide enough information to explain what it does.
The public listing confirms the title and competition stage, but does not yet provide enough evidence to explain what this project does.
A four-button HID controller built with XIAO ESP32C6 to turn digital signage into an interactive gaming surface. The organizer describes a home-monitor simulation, not a measured shopping-mall deployment. Neither the hardware nor the gameplay was tested.
A factory-themed Sokoban-like puzzle. Players push robots to designated positions and reclaim their energy, while every step drains their own battery. Route planning balances completing the task against conserving power; running out of power prevents movement.
A card game won by emptying your deck before an opponent; the creator says it has no health, attacks or minions, and everything is represented by cards.
A strategy roguelike combining auto-battling and resource management. A commander recruits units and builds synergies by faction, class or unit combinations while clearing monsters along an expedition. The creator lists four factions, seven classes, 28 unit types and 11 treasures, with AI-assisted art and music; these counts were not independently verified.
A text narrative about loss, reunion, love and restraint, intended by the creator to be read quietly with headphones and mouse clicks.