For Alice
A three-level story adventure combining strategic combat with ricochet-based matching. Players take the role of Ludwig, trapped inside a game, and cooperate with Alice.
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54 projects · Page 2 of 3
A three-level story adventure combining strategic combat with ricochet-based matching. Players take the role of Ludwig, trapped inside a game, and cooperate with Alice.
A dystopian text-based story game combining role-playing and visual-novel elements. Its protagonist is repair worker 007628, who must conceal a human identity in a technologically controlled society.
A solo-developed text narrative game using verbal traps, paradoxes and meta elements. Character relationships and text drive the story, while precise controls and branching mechanics remain undocumented in the archived material.
A first-person narrative puzzle game centered on an AI romantic partner, Eve, and a digital world.
A platform game about a girl climbing a snowy mountain in search of starlight. Players hold and drag on the screen, then release to launch a jump, judging angle, force, and landing position each time.
A narrative building puzzle: arrange objects to make a path through a dream, escort an amnesiac lamp keeper through memory barriers and discover her past through dialogue.
A light narrative idle game in which the player is a newly awakened emotional-interaction AI interpreting heartbeats. An anomalous heartbeat challenges the developer's restriction on negative feelings. The creator estimates about 60 minutes for the main story with automatic play; that duration was not measured.
A short jumping story in which players guide Afang through several brief episodes, described by the creator as roughly ten minutes long.
An interactive narrative about skipping through life and learning to pause. Its protagonist habitually fast-forwards meals, films, and lessons, then discovers that boredom is not the only thing lost. The creator cites Click as an inspiration and emphasizes personal expression rather than promising a particular gameplay effect.
The official third-round shortlist commentary describes this as a women-oriented interactive visual novel. Players read the narrative and choose options to follow different branches.
An interactive cultivation-fantasy game told through AI-generated short-form drama.
A science-fiction text adventure presented through a communicator. A radio enthusiast joins a female scientist from the future in an underwater expedition, collecting a creature encyclopedia and scattered material that supplements the main story.
A suspense and deduction game centered on interactive criminal investigation. Players inspect scenes, collect clues, use memories associated with the dead, and make judgments that affect the case.
A Chinese folklore-inspired text mystery with investigation and multiple endings. Players search scenes, collect evidence and organize discoveries in an investigation notebook. Choices change four tracked values related to empathy, truth, paper figures and notes.
A text adventure / tabletop-style AVG about surviving across multiple worlds.
A cultivation-themed interactive narrative, described by an official editor as an AI short drama with QTEs. Players follow Gu Changli through confession tasks using clicks, swipes and long presses.
A pixel-art school mystery that combines narrative scenes and puzzles about rescuing classmates.
A choice-driven text game about returning home and family relationships. As Xiaoyuan, players navigate dinner conversations, late-night decisions and memories attached to old objects over a three-day, two-night reunion.
A life-simulation visual novel beginning with a large lottery win. The story follows Lin Fan's life after winning.
An ensemble visual novel set in a high school. Players take the role of a transfer student, read the story, make choices, and interact with major characters through a simulated phone.
A text narrative about loss, reunion, love and restraint, intended by the creator to be read quietly with headphones and mouse clicks.
An interactive card adventure about love and sacrifice: amnesiac Alice travels a dream world with companion Meri and gradually recovers her memories.
A side-scrolling 2D point-and-click text adventure with light puzzles. A prince's soul trapped in a statue encounters a visiting swallow; exploring scenes, collecting items and triggering events advances a fairy tale about giving, loss and love. The stated half-to-one-hour duration was not measured.
A narrative management game about tending a bar aboard a galactic ferry. Over a ten-day voyage, the player talks with unusual travelers and chooses cocktail ingredients that affect multiple endings. The current creator page says development has stopped; its allegations about team members are not treated as verified facts.