Listen, There Is No Bubble Wrap
A short interactive fiction from GGJ 2025 that pairs clickable bubble wrap with Chinese narration.
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54 projects · Page 1 of 3
A short interactive fiction from GGJ 2025 that pairs clickable bubble wrap with Chinese narration.
A story-driven logic puzzle where players repair a spaceship by changing code-like text rules.
A story-driven puzzle game that unfolds through a simulated phone.
An interactive narrative combining short live-action scenes with branching choices about money, credit, friendship, and their consequences.
A Chinese visual novel with branching stories, relationship themes and simulated phone conversations.
A text-based retelling of The Romance of the Western Chamber, with Hongniang at the center of secret letters, group chats and social-feed-style exchanges.
An investigation game using memory flashbacks and two timelines. Players question people and explore clues to uncover the truth behind a case.
A narrative puzzle set on a simulated school desktop, where paperwork leads to clues about a missing student.
A simulation and narrative game about a game tester's probationary week at the end of the twentieth century. The creator describes it as free and roughly 30 minutes long.
An AI-native narrative game in which the player has ten lines to speak with a girl at the edge of a rooftop. Each input can affect her emotions, remaining opportunities, and the ending.
An agent-based project that turns everyday concerns into interactive stories.
A click-through visual novel that presents characters’ actions and emotions from different viewpoints. The creator labels this the original competition build; the separately listed later Steam page is not the same edition.
A strategy narrative about an emergency AI, Astra 0052, repairing a spacecraft stranded on an unfamiliar planet. Players allocate devices and energy from six reactors while weighing repairs, hibernating astronauts' survival and sacrifices. The creator describes two endings; neither was played through.
An AI-animated narrative short film, recorded in the event as a Best Narrative winner. Its theme concerns the tension between illusion and reality, and whether happiness built on an illusion can survive reality’s intrusion.
An anime-themed bug-finding game, previously titled Syntax Error. The development log says the gameplay was simplified to keep the project manageable.
A visual novel with Chinese-inspired mild horror, using reunion dumplings to explore family relationships and the expectations placed on individuals. Players read the story, choose dialogue and interact with dumpling making.
A narrative puzzle game made by a six-person team in 21 days, built around Chinese dreamcore imagery, memories and looping spaces. Players explore a repeating stairwell, collect fragments and reconstruct memories while searching for a way home.
A women-oriented visual novel with metafictional elements. The player enters a domineering-CEO romance novel, decides whether to stop the protagonist from jumping, and explores relationships between players and virtual characters across multiple runs.
A soft-science-fiction narrative game where a dream therapist enters an android's dreams. Three minigames, investigations and decisions gradually uncover a conspiracy involving dreams and lies.
A lightly frightening narrative puzzle game set at the end of the twentieth century. A high-school student investigates strange events, escapes pursuit by the Millennium Bug, and searches for the truth behind a world that rewinds.
A romance visual novel in the GB role-reversal genre, centered on a companion AI and its creator, Atana. Players take the AI’s role and make choices about emotional dependence and personal autonomy.
A desktop narrative puzzle game about searching for a missing family member, following clues between a computer desktop and a fictional dark web.
A mouse-controlled combat game combining rhythm play and story choices. The mouse itself is the protagonist: moving and clicking fights a future AI, hits blocks and advances decisions about the world.
A 2D story-driven game about Cloth's workplace, with tedious assignments, a strict boss and unreliable coworkers. Dialogue and choices introduce the cast and move the story forward.